ITC: 135 – Using Quest-Based Learning in the Classroom

ITC: 135 - Using Quest-based Learning in the Classroom
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One of the strategies I have used with great success in the classroom is quest-based learning. I have used it for both undergraduate and graduate courses. It is a wonderful assignment strategy for exposing students to different skills and knowledge. Let’s take a closer look.

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What Is Quest-Based Learning?

According to Chris Haskell, “Quest-based learning is an instructional design theory of game-based learning that focuses on student activity choice within the curriculum.” The key to this is that the learning design takes its cue from game design.

Some of the elements that I find important to quest-based learning include:

  • Choice of assignment
  • Multiple pathways
  • Multiple attempts
  • Additive grading

This week, we are going to take a closer look at quest-based learning to include key elements and tips for success.

Additional Reading

This episode of the podcast was put together with the assistance of:

Photo by Matthew Kalapuch on Unsplash


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ITC: 135 – Using Quest-Based Learning in the Classroom

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