ITC: 16 – Games and Gamification in the Classroom

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In the Classroom with Stan Skrabut: Episode 16
(Last Updated On: December 30, 2022)

Have you ever gotten lost in something you really enjoyed? When I am playing my favorite games, normally World of Warcraft, Starcraft II, or Diablo III, I can lose track of time. This is in a great part due to the gaming elements use to put the game together. These elements tend to work well for the brain. What if we could apply these same principles to our instruction?

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In this episode, we will explore games and gamification in the classroom. Primarily, I will be focusing on gamification. Additionally, I will share the strategies I use for my classes and different programs to help gamify your course.

I have discovered that using game design elements in my courses have made them more enjoyable and I am seeing positive results.

If you are ever in World of Warcraft, please introduce yourself. I am on the Wyrmrest Accord server and go by the name Btubarks. Let’s make the world a little more fun.

Here are some of the resources I talked about in this episode:

This episode of the podcast was put together with the assistance of:

Additional Reading

ITC: 16 – Games and Gamification in the Classroom